Instructions:

0. Recommended to enter full-screen in your browser in case you cannot see the whole picture.

1. You will enter the "Menu" panel, in which you can make the appropriate configurations.

2. After you click play and configured the grid, you press the "Start" button, which would run the simulation.

3. On the left panel, you will have several dropdowns which you have to choose correctly based on the number of the zone.

4. The game has 4 zones:

  • Deadly zone - a zone where after 10 generations every cell dies.
  • Standard zone - Conway's rules.
  • Lucky zone - a zone where a living cell with fewer than two living neighbors does not always die from underpopulation (same for overpopulation);
  • Friendly zone - a zone where living cells with fewer than two living neighbors do not always die from underpopulation. Instead, they survive if there are other living cells nearby.

5. Keep in mind that the above-mentioned zones are abstract. On the physical zones of the grid, they will be placed randomly each time.

6. Hints: 

  • Deadly zone: Almost no alive cells (every 10 generations are eliminated).
  • Friendly zone: There are alive cells with just one neighbor, which has at least one neighbor.
  • Standard zone: It has more alive cells than the Deadly zone, but fewer than the Friendly and Lucky zones.

Comments

Log in with itch.io to leave a comment.

A nicely done implementation of an original idea

Thank you.

It is quite an interesting idea. I liked analyzing the generations and guessing which one and which area it is.

thank you

Interesting concept, game of life made into an actual game where you can win or lose. Took me a few tries, but managed to achieve victory myself!


thank you